Age of Arcana
The bastions of Makhavireth are pillars of civilization, the last remaining nations within the landmass free of Infernal control. Nine in number, the bastions stand strong and proud upon the land, boasting incredible fortifications, magical power, military strength, or inviolable positions. The bastions themselves are mostly human, but hold every race of Makhavireth within their borders, with one bastion being ruled by elves, another by dwarves, and with the southern bastion even holding the most diverse cast of races outside the colorful continent of Vengehar.
The bastions of Makhavireth are listed below with a link to their individual wiki pages, ranked in descending order of power and influence. While each bastion may not be as powerful as the last, each has earned its place on the list as a proud bastion of mortal power; defending itself alone against the infernal powers that seek to wipe the mortal races from the surface of Vennar or take them each as slaves to their First Gods.
Makhiren – The central bastion, and ancient capital of the last empire that ruled the landmass completely. Makhiren sits upon a river delta, famous for the number of bridges standing within its borders, and a center for trade and commerce greater than any other bastion.
Kel'Korin Confederation – A collection of various towns with a central governing capital at its center, the Confederation was born of several dozen trading, pirate, and independent fleets who found safety in numbers when the Infernals invaded their archipelago. This bastion claims the strongest naval power of the nine, beating down whatever naval power the non-seafaring Infernals raise up, much to the gratitude of the other coastal bastions, who often employ the naval fleets as mercenaries.
Dergomal – Perhaps the strongest military force on Makhavireth, Dergomal is ruled over by three Hobgoblin tribes, with the tactically strongest tribe at its head. Discipline, strength, and honor are among the bastion's greatest attributes, maintained with ruthless efficiency. The capital city of this bastion sits within a vast mountain range, defending itself from a great Infernal city not far to its eastern border.
Rethlin - The most well-defended and difficult bastion to reach, Rethlin is home to the barbarian tribes of the western continent Vikar. The single home of these peoples is a grand fortification sitting upon a mountain along the northern coast, entirely impossible to attack from any point save the long, winding, and dangerous trails carved out by the barbarians themselves. Its people are hardened human and beastly warriors who have called the fort home for thousands of years.
Imeána - This bastion is home to the elves of Makhavireth, lying within the protective forests of the eastern continent Rethil. For thousands of years, the elves of Imeána have lived a peaceful existence, defending themselves from mortals and horrors the likes of which the younger races have never known. The ancient military arts and magics of the elves have granted them safety from the forces of the Infernals thus far, and they gratefully hold the least corrupted forests of any to be found within the blasted landmass.
Stondruic – Along the westernmost coastline of Vikar lies a river valley surrounded on all sides by ice capped mountains. The valley is rich and green, holding fauna rarely found within the lands to the east, yet untouched by any mortal. Indeed, the valley is not home to the bastion Stondruic – That honor is held by the mountains themselves, and the earth far beneath the valley. Dwarves call this great fortress home, with its great caverns and carved statues, lit by molten rock and ancient magics older than the elves themselves. A huge gate stands at the face of the mountains, defended night and day by dwarven warriors of skill far outmatching any of the younger races.
Traktiera – A human bastion, Traktiera sits boldly within the plains of the western continent, lying lazily upon a river fed by pure mountain springs that irrigates the farmlands of this sizeable city state. This human city is protected by the religious fervor of its people, their faith feeding the protective barrier cast by nine towers along its borders that separates the dead lands under Infernal control and the rich farmland of the humans themselves. This city-state generates such amounts of produce and meats that it is responsible for well over half the food of the nine bastions altogether.
Areqbri – An orcish stronghold to the northeast of the landmass, west of Imeána across a high mountain range, Areqbri holds a proud history of warfare and plunder. Most notorious of the nine bastions, the orcish tribes of Areqbri single handedly held off an Infernal gate within the mountains to its east, fighting back against the wretched legions with the combined forces of all the tribes gathered together from the surrounding lands, and invaded the Infernal plane itself. Taking over the Infernal citadel on the other side, the orcish forces created the first staging point for mortal retaliation. Its military power has been devastated and severely tested over the past few decades, but the orcish peoples have held firm nonetheless.
Senix – An island nation to the south of Makhiren, Senix was once an outpost of the last empire and last stand for the imperial royal family. Centuries later, Senix stands as a proud city upon the desert island, rich in magics, second only to the Kel'Korin Confederation in naval power, and proudly home to the few airships in Makhavireth. Senix has withstood multiple Infernal attacks with magic and will, and become a port of safe harbor for travelers to and from the vast landmass against the Infernal blockades.